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Conceptual Landscape

Concept art for a landscape using the modifier, boolean, to make cuts on the object so that they can have a design. For this small project I used Blender for 3D modelling and Photoshop for post production. I had a lot of fun working with booleans because of the results that you can do, and Photoshop for the tools and the results that you can get with the shadow correction and color correction..

Modelling and using the booleans modifier to make the cuts on the object with a pattern.

Modelling and using the booleans modifier to make the cuts on the object with a pattern.

Render with no boolean cuts.

Render with no boolean cuts.

Render with boolean cuts.

Render with boolean cuts.

Wall with a pattern design.

Wall with a pattern design.

For the floor I did the same process with the boolean modifier, the only thing I changed was the pattern to make it different from the wall.

For the floor I did the same process with the boolean modifier, the only thing I changed was the pattern to make it different from the wall.

Floor with boolean.

Floor with boolean.

Assembling the walls and the floor using instances to save more memory.

Assembling the walls and the floor using instances to save more memory.

General view of the assembled scene.

General view of the assembled scene.

When it was time to apply the materials I noticed that there were streched textures on the object. So it's time to fix them.

When it was time to apply the materials I noticed that there were streched textures on the object. So it's time to fix them.

Unrwaped the object and put seams on the edges to avoid texture strech.

Unrwaped the object and put seams on the edges to avoid texture strech.

First render using Eeve

First render using Eeve

Changed the render to Cycles to have a more realistic look on the glass sphere and the landscape.

Changed the render to Cycles to have a more realistic look on the glass sphere and the landscape.

Clay render

Clay render

First render with Cycles with no post production. Post production was done in Photoshop, in that las process I corrected the lighting, add a little bit more details to the concrete material, and color correction.

First render with Cycles with no post production. Post production was done in Photoshop, in that las process I corrected the lighting, add a little bit more details to the concrete material, and color correction.

Renders with post production.

Renders with post production.